Player Guide
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Placing a phonograph
- Use the phonograph item from your bags. You'll carry the cabinet on one arm, with a translucent copy hovering where it would land.
- Walk to position it, and turn it with the swing keys.
- Hold [R] to set it down — or press [Backspace] to put it away.
Nothing is spent until it lands
Cancel or walk away and the item never leaves your bags.
Picking one up
Stand at a cabinet you're allowed to take and hold [Backspace]. It goes back into your bags — needle lifted, queue cleared.
You can't take one while another player is standing right next to it, and map-fixed cabinets (saloon decks) can never be taken.
The deck
Press [R] at any phonograph that answers to you.
| Control | What it does |
|---|---|
| Record shelf | The records currently in your bags. Click a sleeve to drop the needle; if something is already playing, it queues instead |
| Recording box | Paste a YouTube link or a direct audio file URL — shown only where you're allowed to use it |
| Hold the needle / Let it spin | Pauses and resumes for everyone, at the same second |
| Lift the needle | Stops the track and empties the queue |
| Next record | Skips to the next queued track |
| Repeat | Loops the current track |
| Volume | Sets the deck's volume for everyone — distance still shapes what each person hears |
| Up next | The queue: what's coming, who queued it, and an ✕ to pull an entry out |
Close with the ✕, or Escape.
Good to know
- Sound fades with distance. Stand closer to hear more.
- Everyone is in sync. Ride into town mid-song and you'll hear the song mid-song — the server keeps every listener on the same second.
- There's a short cooldown between play requests, and a limit on how many queue slots one person can fill.
- If the deck refuses you, the message says why: too far away, not your deck, the queue is full, the link was rejected, or the music has been silenced by the law.
If you can't hear anything
Distance first — the default audible range is 15 metres.
If you're standing right next to it and still hear nothing, check your own game audio. RedM's "mute audio of unfocused game" setting is the usual culprit, along with the game volume sliders.
If a link won't play
Age-restricted, region-locked and embed-disabled YouTube videos cannot play in an embedded player. That is a YouTube-side restriction, not something the server can override — the deck reports the failure and moves on to the next queued track by itself.
If it's rejected before anything starts, the server turned the link down: it wasn't http(s), it was too long, it contained whitespace, or its host isn't on the server's allowlist.