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RedM Lantern

Stow a lantern on your belt, hang it from your saddle, or set it down in the world. Ten colours, six brightness levels, fully networked.

VORP RSG Core RedEM:RP QBR Standalone

The 60-second version

  1. Drop rm_Lantern into your resources folder.
  2. Add ensure rm_Lantern to server.cfg.
  3. Start the server. There is nothing else to install.

Give yourself a lantern, hold it, and tap R. It moves to your belt and stays lit. Tap R again to take it back. Hold R to set it on the ground.

Everything else is optional.

Test at night

In daylight the light is nearly invisible and it looks like nothing is happening.

No dependencies. None.

No ox_lib, no NUI, no streamed assets, no SQL to import, no asset pack.

OptionalWhen
oxmysqlOnly if you set persistence to MySQL mode
A frameworkVORP, RSG, RedEM:RP or QBR, detected automatically if running. Not required

All four lantern props are base game assets, so there is nothing to download.

What it does

Carrying. Stowing hands the lantern to the game's own lantern attach point rather than spawning a fake prop. That means it lights the world like a real lantern because it is one, it survives weapon switches, and other players see it with no custom networking at all.

Mounted. Four saddle attach positions, configurable dismount behaviour, and the lantern is returned to the player if the horse dies or streams out rather than being lost with it.

World placement. Hold to set a lantern down using the game's own pickup animation. Placed lanterns belong to the server registry, not the player — they keep burning when the owner rides away, dies, or disconnects entirely.

Lighting. Ten colours and six brightness levels, saved per character and visible to every nearby player. Brightness is a multiplier of each lantern's own authored intensity, so a dimmed lantern still looks like a lantern.

Tuning. Live offset commands for custom saddles and ped models, including one that measures the bone's own axes and solves for the movement you ask for — no restarts, no guesswork.

Editions

Both are sold from the same product page.

EditionPriceCode access
Open Source$69.99The full codebase
RedM Escrow$19.99CFX Escrow — config.lua, locales/, shared/ and bridge/ stay editable

On the escrow edition these stay fully readable and editable:

config.luaEvery setting
locales/*.luaAll seven languages
shared/*.luaShared helpers
bridge/*.luaFramework integration — add your own core here
docs/*.md, README.md, LICENSEDocumentation

The lantern logic itself — carrying, attaching, lighting, placement and sync — is encrypted on the escrow build and shipped in full on the Open Source one.

Every file these docs tell you to edit is on that list. Nothing here requires the Open Source edition.

Documentation

Start here

PageWhat's in it
InstallationDrop it in, start it, done
ControlsEvery key, keyboard and controller
ConfigurationFull option reference

Features in detail

PageWhat's in it
Carrying & attach pointsBelt, gun belt, saddle — and how to move them
Colour & brightnessThe ten colours, the six levels
World placementSetting lanterns down, limits, ownership
Lanterns & itemsAdding your own, inventory integration

Server setup

PageWhat's in it
FrameworksVORP, RSG, RedEM:RP, QBR, standalone, custom
PersistenceKeeping lanterns and settings across restarts
LanguagesThe seven included, and adding your own
CommandsPlayer, admin and tuning commands

When something is wrong

PageWhat's in it
TroubleshootingSymptom → cause → fix
FAQThe questions that come up before buying

Support

Before opening a ticket, turn on Config.Debug = true — the console output identifies most problems immediately, and pasting it will get you an answer far faster.

Version 1.0.0.

Documentation for RedMorrow. Scripts are licensed per server — redistribution is not permitted.