RedM Lantern
Stow a lantern on your belt, hang it from your saddle, or set it down in the world. Ten colours, six brightness levels, fully networked.
VORP RSG Core RedEM:RP QBR StandaloneThe 60-second version
- Drop
rm_Lanterninto your resources folder. - Add
ensure rm_Lanterntoserver.cfg. - Start the server. There is nothing else to install.
Give yourself a lantern, hold it, and tap R. It moves to your belt and stays lit. Tap R again to take it back. Hold R to set it on the ground.
Everything else is optional.
Test at night
In daylight the light is nearly invisible and it looks like nothing is happening.
No dependencies. None.
No ox_lib, no NUI, no streamed assets, no SQL to import, no asset pack.
| Optional | When |
|---|---|
oxmysql | Only if you set persistence to MySQL mode |
| A framework | VORP, RSG, RedEM:RP or QBR, detected automatically if running. Not required |
All four lantern props are base game assets, so there is nothing to download.
What it does
Carrying. Stowing hands the lantern to the game's own lantern attach point rather than spawning a fake prop. That means it lights the world like a real lantern because it is one, it survives weapon switches, and other players see it with no custom networking at all.
Mounted. Four saddle attach positions, configurable dismount behaviour, and the lantern is returned to the player if the horse dies or streams out rather than being lost with it.
World placement. Hold to set a lantern down using the game's own pickup animation. Placed lanterns belong to the server registry, not the player — they keep burning when the owner rides away, dies, or disconnects entirely.
Lighting. Ten colours and six brightness levels, saved per character and visible to every nearby player. Brightness is a multiplier of each lantern's own authored intensity, so a dimmed lantern still looks like a lantern.
Tuning. Live offset commands for custom saddles and ped models, including one that measures the bone's own axes and solves for the movement you ask for — no restarts, no guesswork.
Editions
Both are sold from the same product page.
| Edition | Price | Code access |
|---|---|---|
| Open Source | $69.99 | The full codebase |
| RedM Escrow | $19.99 | CFX Escrow — config.lua, locales/, shared/ and bridge/ stay editable |
On the escrow edition these stay fully readable and editable:
config.lua | Every setting |
locales/*.lua | All seven languages |
shared/*.lua | Shared helpers |
bridge/*.lua | Framework integration — add your own core here |
docs/*.md, README.md, LICENSE | Documentation |
The lantern logic itself — carrying, attaching, lighting, placement and sync — is encrypted on the escrow build and shipped in full on the Open Source one.
Every file these docs tell you to edit is on that list. Nothing here requires the Open Source edition.
Documentation
Start here
| Page | What's in it |
|---|---|
| Installation | Drop it in, start it, done |
| Controls | Every key, keyboard and controller |
| Configuration | Full option reference |
Features in detail
| Page | What's in it |
|---|---|
| Carrying & attach points | Belt, gun belt, saddle — and how to move them |
| Colour & brightness | The ten colours, the six levels |
| World placement | Setting lanterns down, limits, ownership |
| Lanterns & items | Adding your own, inventory integration |
Server setup
| Page | What's in it |
|---|---|
| Frameworks | VORP, RSG, RedEM:RP, QBR, standalone, custom |
| Persistence | Keeping lanterns and settings across restarts |
| Languages | The seven included, and adding your own |
| Commands | Player, admin and tuning commands |
When something is wrong
| Page | What's in it |
|---|---|
| Troubleshooting | Symptom → cause → fix |
| FAQ | The questions that come up before buying |
Support
- 💬 Discord: https://discord.gg/w4Ew4k3Exn
- 🛒 Store: https://redmorrow.com/products/redm-lantern
Before opening a ticket, turn on Config.Debug = true — the console output identifies most problems immediately, and pasting it will get you an answer far faster.
Version 1.0.0.