RedM Lantern Controls
Default keys
R on a keyboard and B / Circle on a controller are the same game input (INPUT_RELOAD), which is why one setting covers both.
| Action | Keyboard | Controller |
|---|---|---|
| Stow / take out | tap R | tap B / Circle |
| Place / pick up | hold R | hold B / Circle |
| Cycle colour | hold RMB, tap Space | hold LT/L2, tap A / Cross |
| Brighter | hold RMB, Arrow Up | hold LT/L2, D-Pad Up |
| Dimmer | hold RMB, Arrow Down | hold LT/L2, D-Pad Down |
Hold time for place / pick up is 350ms by default (Config.Controls.HoldTime).
Prompts
By default the resource uses native RDR2 prompts — the same on-screen button hints the base game uses. The prompt appears only when there is something to do: a lantern in hand, one on your belt, or one on the ground within reach.
The prompt text is the tutorial, so most players need no explanation.
To turn them off and listen for the key silently:
Config.Controls.UsePrompts = falseThe tap and hold behaviour is identical either way.
Changing the key
Config.Controls.UseCustomKey = true
Config.Controls.CustomKey = 'K'The name must exist in Config.Keys:
A B C D E F G H I J L M N O P Q R S U V W X Z
1 2 3 4 5 6 7 8
F1 F4 F6
UP DOWN LEFT RIGHT
CTRL TAB SHIFT SPACEBAR ENTER BACKSPACE LALT DEL PGUP PGDN
LEFTBRACKET RIGHTBRACKET
MOUSE1 MOUSE2 MOUSE3 MWUPIf you name a key that is not in the list, the resource warns in the console and falls back to R rather than leaving players with no control at all.
K, T and Y are missing on purpose
Their control hashes are not published for RedM. Everything in the list above is confirmed working.
Controller alternative
Some servers already use B / Circle for something else:
Config.Controls.UseCustomController = trueThat switches controllers to LT/L2 + D-Pad Right. Keyboard is unaffected.
Lighting controls in detail
The colour and brightness controls need the lantern in your hand — not stowed on your belt or saddle — and the aim button held.
Two things that commonly look like bugs:
- Brightness only goes down. Level
0is the default and the maximum. Pressing Up at level0does nothing because there is nothing brighter. See Colour & brightness. - Stowed lanterns ignore the aim method. Take the lantern back into your hand, or use
/lanterncolourand/lanternbright, which work in any state.
Commands
Handy for binding your own keys through the client's keybind menu:
/lantern stow or take out
/lanternplace place, or pick up when standing over one
/lanterncolour next colour
/lanternbright 1 brighter, -1 dimmerTurn them off with Config.PlayerCommands = false. Admin and tuning commands are in Commands.
Conflicts
While a lantern is stowed, the weapon wheel is blocked by default so the game cannot silently re-equip it behind the script's back:
Config.Controls.BlockWeaponWheelWhileStowed = trueIf another resource needs the wheel in that state, turn this off — but expect the occasional lantern jumping back into the player's hand.