Skip to content

30+ Female Poses ​

A free pack of custom female pose animations for RedM, streamed as native RDR2 .ycd dictionaries.

It ships with an in-game menu, a chat command and exports — so you can hand it to players as-is, or treat it as a pure asset pack and drive the clips from your own emote system.

Free No framework No database

The 60-second version ​

  1. Drop the folder into resources, keeping the name rm_30-custom-female-pose.

  2. Add it to server.cfg:

    cfg
    ensure rm_30-custom-female-pose
  3. Join the game and press F7.

No framework, no database, no SQL, no build step. One ensure line and nothing else.

Your server key needs asset packs enabled

The manifest declares dependency '/assetpacks', which is a licence-key entitlement check. Without it the resource refuses to start. See Installation.

What is actually in it ​

29 posesEach a native RDR2 .ycd dictionary
29 stream filesOne .ycd per dictionary
An in-game menuNUI, opened with F7
A chat command/rm_female_poses, with mode, speed and upper-body arguments
Five exportsPlay, Stop, IsPlaying, GetClips, OpenMenu

The pack is named "30+" and contains 29

Twenty-nine is the real number — 29 .ycd files in stream/, 29 entries in clips.lua, 29 rows in the animation list. Nothing is missing; the listing rounds up.

What it does ​

Poses. Twenty-nine full-body poses built for female character models, each in its own dictionary under the redmorrow_com@ prefix so it cannot collide with another pack.

A menu. Opened with F7 or /rm_female_poses. Players pick a pose, change its playback mode, scrub the speed between 0.25× and 2×, and star favourites. Two themes and a configurable accent colour.

Guards. A pose is refused while the character is dead, ragdolled, falling, climbing, swimming, hogtied or cuffed — and while mounted or sitting in a vehicle (wagon, coach, boat, train), unless you ask for the upper-body variant.

Exports. Play, Stop, IsPlaying, GetClips and OpenMenu, so a photo-mode script or a job can drive a pose without going near the menu.

Requirements ​

RedM serverAny build supporting fx_version 'cerulean' and lua54 'yes'
Asset packsRequired. The manifest declares dependency '/assetpacks'
FrameworkNot required. VORP, RSG, RedEM:RP or none
DatabaseNot required. No server scripts, no SQL
An emote systemOptional. The pack has its own menu

Two naming exceptions ​

Twenty-seven of the twenty-nine poses follow the obvious pattern — id pose5 lives in dict redmorrow_com@pose5 under clip pose5. Two do not:

PoseDictionaryClip
hatsdown_clipredmorrow_com@pose7hatsdown_clip
pose29redmorrow_com@pose26pose29

These two break scripts that guess

Anything that builds a dictionary name as 'redmorrow_com@' .. id works for twenty-seven poses and silently fails on these two. Read the pair out of clips.lua or the animation list instead of constructing it.

What you can edit ​

config.lua and clips.lua stay readable and editable after escrow. The .ycd files and client.lua are protected.

EditableProtected
config.lua — menu, keys, playbackstream/*.ycd
clips.lua — labels, categories, modesclient.lua
README.md, LICENSE.md, docs/*.mdhtml/

Documentation ​

PageWhat's in it
InstallationRequirements, folder name, first start, verification
Using itThe menu, the command, the keys, the guards
Animation listAll 29, with dictionary, clip and duration
ConfigurationEvery setting in config.lua and clips.lua
Developer APIExports, natives, RDR3 flags, emote-system integration
TroubleshootingSymptom → cause → fix
FAQThe questions that come up first

Support ​

Version 1.0.0.

Documentation for RedMorrow. Scripts are licensed per server — redistribution is not permitted.