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30+ Dances Animation List ​

Every dance in the pack, read out of clips.lua.

Dances34 — 20 breakdance, 6 hip hop, 8 party
Dictionaries2 .ycd, one male and one female
Clips per dictionary34, with identical names in both
FormatNative RDR2 .ycd (RSC8 v58)
ModeEvery entry is loop
Root motionNone. No dance moves the character, the moonwalk included
Total runtime205.0 s across all 34

The count on the label is honest

"30+" means 34. All 34 rows are live in clips.lua — nothing is commented out, both dictionaries are present, and every clip name resolves. No id, clip name or label is repeated anywhere in the pack.

Two dictionaries, that is all ​

BodyDictionary
Maleredmorrow2@dance
Femaleredmorrow2@dance@f

Every one of the 34 dances is in both, under the same clip name. There are no per-dance dictionaries to look up and no exceptions — pick the dictionary from the body, then use the clip name from the tables below. Choosing between them in code is on Scripting the pack.

The 34 dances ​

Rows marked ⚑ start on the ground and want a slower blend-in — see Floor moves.

Breakdance — 20 ​

1 s to 9.6 s, 73.9 s in total.

#IDNameLength
1breakdance_readyBreakdance Ready1.433 s
2breakdance_uprockBreakdance Uprock2.1 s
3breakdance_uprock_var_1_startBreakdance Uprock Var 1 Start1.5 s
4breakdance_uprock_to_groundBreakdance Uprock To Ground4.533 s
5breakdance_1990Breakdance 19903.5 s
6breakdance_1990_1Breakdance 1990 (1)2.467 s
7breakdance_footwork_1Breakdance Footwork 13.167 s ⚑
8breakdance_footwork_3Breakdance Footwork 34.567 s ⚑
9breakdance_footwork_to_freezeBreakdance Footwork To Freeze3.667 s ⚑
10breakdance_footwork_to_idleBreakdance Footwork To Idle9.6 s ⚑
11breakdance_swipesBreakdance Swipes3 s
12flairFlair1.667 s
13flair_1Flair (1)1 s ⚑
14headspin_startHeadspin Start2.833 s
15breakdance_freezesBreakdance Freezes6.7 s
16breakdance_freeze_var_1Breakdance Freeze Var 14.133 s
17breakdance_freeze_var_2Breakdance Freeze Var 24.867 s
18breakdance_freeze_var_3Breakdance Freeze Var 36.167 s
19breakdance_freeze_var_4Breakdance Freeze Var 44.967 s
20crossleg_freezeCrossleg Freeze2.033 s ⚑

Hip hop — 6 ​

1.167 s to 17.3 s, 57.1 s in total.

#IDNameLength
1wave_hip_hop_danceWave Hip Hop Dance16.833 s
2wave_hip_hop_dance_1Wave Hip Hop Dance (1)1.167 s
3tut_hip_hop_danceTut Hip Hop Dance12.1 s
4booty_hip_hop_danceBooty Hip Hop Dance4.9 s
5slide_hip_hop_danceSlide Hip Hop Dance17.3 s
6step_hip_hop_danceStep Hip Hop Dance4.767 s

Party — 8 ​

1.033 s to 25.367 s, 74.0 s in total.

#IDNameLength
1moonwalkMoonwalk1.033 s
2can_canCan Can3.667 s
3hokey_pokeyHokey Pokey11.667 s
4twist_danceTwist Dance9.433 s
5shopping_cart_danceShopping Cart Dance15.933 s
6butterfly_twirlButterfly Twirl3.067 s
7bellydancingBellydancing25.367 s
8silly_dancing_1Silly Dancing (1)3.833 s

These three groups are not in the data

Every row carries category = 'dance' — a single flat category for all 34. The breakdance / hip hop / party split above comes from the resource's own server owner guide, not from a field you can read. A menu built straight from category gets one undifferentiated list of 34.

The grouping is exact and complete, so it is worth applying: 20 + 6 + 8 = 34, and every clip appears in exactly one group. Either rewrite category in clips.lua or group them in your menu's own config. See The clips.lua table.

Floor moves ​

Six moves begin on the ground rather than standing. clips.lua gives each of them blendIn = 2.0 — roughly half a second — instead of the 4.0 everything else uses, so the character eases down instead of snapping to the floor.

IDNameLength
crossleg_freezeCrossleg Freeze2.033 s
flair_1Flair (1)1 s
breakdance_footwork_to_freezeBreakdance Footwork To Freeze3.667 s
breakdance_footwork_to_idleBreakdance Footwork To Idle9.6 s
breakdance_footwork_3Breakdance Footwork 34.567 s
breakdance_footwork_1Breakdance Footwork 13.167 s

All six are in the breakdance group. If your emote menu exposes a blend-in setting, use 2.0 for these and leave the rest at 4.0. If it does not, they still play — they just arrive hard.

blendIn is the one optional field this pack actually uses

The clips.lua format also allows walk and flags per row. No row in this pack sets either.

Lengths ​

Shortestflair_1 at 1 s
Longestbellydancing at 25.367 s
Median4.133 s

Four clips run under a second and a half — flair_1, moonwalk, wave_hip_hop_dance_1 and breakdance_ready. They are moves rather than routines, and they read as a repeating beat when looped rather than as something with a beginning and an end.

Durations are metadata the pack author wrote into clips.lua. Nothing reads the field at runtime — the manifest never loads the file — so the game is the authority, and GET_ANIM_DURATION gives the real figure.

Documentation for RedMorrow. Scripts are licensed per server — redistribution is not permitted.